=========================================================================== Advanced engine needed : Latest Stable GZDoom Primary purpose : Single Player =========================================================================== Title : Reelism 2 (Early Excess Version) Filename : reelism2_v0.64_earlyexcess.pk3 Release date : December 14th, 2020 Author : 300 POUNDS Email Address : thekins@gmail.com Other Files By Author : Reelism 1 together, many things apart. Misc. Author Info : Kinsie, Shadsy, Techokami. Description : The return of a beloved, Cacoward-winning horde mode variant. See below for brief description and info. Full in-game documentation will come later on. Additional Credits to : See CREDITS.TXT within the PK3. =========================================================================== * The Basics * Each game is divided into five sixty-second rounds. In between rounds, a little slot machine in your HUD rolls, deciding the rules for the next round. Will you be fleeing wizards in low gravity, or running over hobos in a tank? Will you be lobbing petrol bombs at Imps, or taking magical weaponry to sentient sock puppets? The choice, for once, is not up to you... After winning (or dying) you can take the points you've earned to Town, where you can spend those points on gear to take into your next battle. Among other things... * Version History * == Version 0.64 "Early Excess" (14/12/20) == A NOTE: - Audio crash issue on large maps should be fixed by upgrading to GZDoom 4.5.0. MAPS: - Added Paradise Plaza! This map is a smaller, easier map designed to help ease you into Reelism's particular brand of absurd carnage. - Astrolab X: Fixed an invisible wall. - Astrolab X: Minor changes to an Easter Egg. - Clockwork Solarium: Fixed an untextured wall you could see with chasecam. - Petit Gutrot: Fixed an untextured wall in the SinisterBenign building, with style. - Town: Fixed a break in the 'Ard As Nails shopkeeper's dialogue tree. - Town: The ammo vending machines now offer 20 nails for $450 (Prev. 10 for $250) - D██ at the W████p███: Decluttered the map by removing a monster spawn. - P██ in the S██: Improved impact effect for a scripted map event. WEAPONS: - Basketball: I'm just gonna quote the commit name verbatim: "Fixed basketball bug forever and ever fuck you" - Saw Thrower: Altfire now properly counts as melee damage and always gibs. - Brick: Fixed a rare VM abort when thrown. Yes, it no longer bricks the game. - Heavy Rifle: Now does slightly more damage and inflicts significantly less pushback onto enemies it hits. - Minigun: Now a higher priority in weapon slot 2. - Snowball: Impact damage increased by 50%! - Footbaww: Small damage increase against all non-Dog enemies. - Footbaww: Fixed the charge attack getting halted by slopes during Micro Mode. - Lightning Gun: Stunned monsters now shake while stunned. - Lightning Gun: Various minor fixes. - Cutlery: Player eats with flailing desperation during Power Sneakers. - Flamethrower: Weapon sound will stop when the flamethrower runs out of ammo. - Fire Bow: Fixed an issue where the bow would appear empty. - Attempted to fix a rare null VM abort that could occur if a burning actor suddenly ceased to exist. Let us know if you get this one! ITEMS: - Super Health and Super Armor purchases can now be taken into a dark place. - Panic Button works more reliably on 3D floors, elevators, and stacked sectors. - Replaced Firesuit expiring sound with one that's less startling. SLOTS: - Micro Mode: Player movement speed increased by 40%! - Birthday Party: Affected monsters now explode when launched into the ceiling, matching behavior with other surfaces. - My Tank Is Fight: Altfire is now considerably more damaging, with a wider spread. - My Tank Is Fight: Teleporting to safety when leaving the arena now works more reliably on 3D floors, elevators, and stacked sectors. - Porkchop Sandwiches: Health will spawn more frequently. - Crate Shower: Beehives spawn less frequently. - Crate Shower: Crates are now tossed around more freely. - Imp Encounter: Imps spawn slightly more slowly. MONSTERS: - Cyclo Wizards: Reduced the duration of their attack by 20%. - Yetis: Yeti gibs now spray snow instead of blood. - Normal Imps: Optimized fireball effect. BOSSES: - Mega Imp: New spawn sound is 40% more terrifying. MISC: - Forced X/Y billboarding for more spherical objects that would look fine with it enabled, like the Clustersucker projectiles. - High scores are now saved immediately upon game end, instead of when the high score display is bought up. - Fixed big explosions not scaling correctly. - Trash cans explode more quietly. - Cars now properly reward points for monsters caught in their explosive demise. - You can now hear more bees at the same time. - Tidied up scripting for player classes. - "Reelism Options" now appears in Simple Options menu - Added a convenient milestone to the pre-title sequence. - Minor Credits fixes and such. - Added... uh... Constant Screaming Mode. == Version 0.61 "Early Excess" (02/09/20) == MAPS: - Gutrot Island: Fixed a couple of invisible walls on the roof of the gas station. - Petit Gutrot: Replaced the Cafe with the tall hexagonal building from the full map. - Petit Gutrot: Added additional weapon and item spawn points. - Town: Petit Gutrot now appears in the level selector. WEAPONS: - Moved some code around in the ground fire effects used by the Flamethrower and exploded cars to avoid potential crashes in GZDoom's audio system. == Version 0.6 "Early Excess" (19/08/2020) == MAPS: - Added Petit Gutrot! This is a half-sized version of the original map, focused on the area around the church. This should hopefully be more playable on weaker machines, and may be more enjoyable for some players. - Gutrot Island: Fixed a missing texture with the curb of the park area. - Clockwork Solarium: Textured an area outside of the map that could be seen when using Chase Cam. ITEMS: - Health Kits should now spawn more frequently. - Changed ammo spawning slightly to hopefully be more reliable during low-performance situations. SLOTS: - Grease is the Word: Effect on players and monsters has been subtly reduced. MONSTERS: - Friendly Dogs from the Dog Launcher or the A██i██c█ are now able to damage, but not kill, bosses, making them vaguely useful in boss rounds. - Friendly Dogs from the Dog Launcher or the A██i██c█ now correctly spawn their heart particle effects from the right place. Aww. - Fixed Scrag torso gibs never getting cleaned up. - Cyclo Wizards can no longer blow Tanks about with the greatest of ease. WEAPONS: - HOPEFULLY fixed potential VM aborts in the Basketball and Brick. - Doubled the amount of ammo awarded by Nail boxes. - Heavy Burst Rifle hits now attempt to push enemies away from the projectile that hit them, rather than from the player that shot the projectile. MISC: - Added an option to swap the buttons used for the endgame screen, so Jump retries the map and Use goes to town. Useful if you have a bad, beer-induced habit of retrying when you want to go to town and incinerating all your points. Not IcarusLiv3s-ing any names, of course... - Updated the Strife conversation dialogues to be based on the latest official code with some extra tweaks, hopefully making the text look better and be better behaved re: linebreaking and such. - Updated and improved the randomized billboards. == Version 0.5 "Early Excess" (12/08/2020) == Initial release. This is not a finished version! It is still a work in progress! Reelism 2 is incomplete, and we're soliciting our feedback to make it better. Please hit us up with your suggestions! Content is not final and will change. Gaping holes in this mod are not mistakes. Unless they are. We're not very good at this, are we? ============================================================================ * What is included * New levels : Eight...-ish. Sounds : Yes Music : Ye Graphics : Yes Dehacked/BEX Patch : How OLD is this template? Demos : No Other : All The GZDoom Fixin's Other files required : None * Play Information * Game : DOOM2 Map # : Various Single Player : Designed for Cooperative 2-4 Player : NOT CURRENTLY TESTED, PROPER SUPPORT LATER, PROLLY Deathmatch 2-4 Player : No Other game styles : It is one, basically. Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Nine-ish months? Editor(s) used : UDB, SLADE3, Photoshop, Goldwave, Audition... Known Bugs : Ask us again in a week... May Not Run With : Your Terrible $6 Android Phone Tested With : GZDoom 4.5.0 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. Except the stuff from commercial games, of course. These readmes never seem to mention that stuff. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ...Jesus christ, BBSes? Diskettes? This readme template is probably older than most Brutal Doom players! Anyway, feel free to share as long as you're not a dick about it. * Where to get the file that this text file describes * The Usual: https://reelism.dog/ Web sites: https://forum.zdoom.org/viewtopic.php?f=19&t=68021