//============================================================================== // INDEX (Oh yeah, we've got those now!) //============================================================================== 1. Special Thanks 2. Code 3. Sounds 4. Sprites 5. Miscellaneous //============================================================================== // SPECIAL THANKS: //============================================================================== Skelegant: For a LOT of reasons. A LOT. This mod was meant to be a very crude vietnam thing (i know, right), but i was very skeptical if this would cause two problems: One being the political chaos that happens everytime people discuss this useless war, and if it would be a kind of sensitive thing when messing with real disturbs like PTSD. But Skel suggested it to turn into a doom-thing of some sorts where the enemies are demons, Plutonia is the jungle and you are an everyday doomer. Fits so perfectly with the game, at the same time it opens doors for a mod similar to her already awesome Lt. Thypoon. She also inspired the name of the mod (by suggesting a Alice in Chains song called "Rooster"), helped me enhancing the armor sprite, helped with the ally skeletons code, helped drawing the main character, helped with feedback, helped uplifting the peeps at the Bungalow and being such a great person overall. Whew! //============================================================================== GoalDude and McTed: For putting their throats to work by making an astonishing voice acting for the allied skeletons! It makes me sad that i had to leave so many audio files off, or else the mod would reach 35mb! //============================================================================== Crozi: The weapon selection was made from a bunch of assets created by Crozi for a project that really didn't fly off. I wanted to use them and decided to remake the sprites in my own spriting art to avoid dictating the association of such sprites, should they ever be a common sight in the future. //============================================================================== R4L: I had these crazy ideas for a titlemap, but never could pull them out of my head in the desired way. So when i asked for a quick tip on ZDoom, not only R4L offered to help, but also made the entirety of the titlemap from three stupid images i provided. Big thanks! //============================================================================== Cosmobyte's Bungalow: It may be a small server, but i'm kinda proud of the way things are today. We have a bunch of nice talented people who respect each other and everybody gets uplifted as best as they can. That's the kind of server i wanted it to be. //============================================================================== Other people: YukesVonFaust, XSlayer300 for the idea of skeleton soldiers, jdredalert, Ac!d, Beansguy, the dudes and dudettes at the LiTDoom, Blue Vertigo, ZDoom and Secreta servers, my wife and my cat, The Casali Brothers, Thomas Van Der Velden, my job for taking so much of my time and allowing me to think more... ...and YOU. ;) //============================================================================== // CODE: //============================================================================== ACS scripts: ----------- Fade by YukesVonFaust Pickup messages by modifying a Yukes code and a lot of trial and error Ambience sounds by TerminusEst13 Health HUD by editing a willkuer script Death screen from Cold as Hell by JonnyFive, edited by a modified version by LossForWords. 'All Clear' script by Spaceman333 Hallucinations by TerminusEst13 CVARs by LedIris and Ac!d ZScript: ------- Allies flags by Skelegant, code modified from zdoom 1.8.2 by me Ally shadow efects from Harder Events by TerminusEst13 Ally skeleton GLDefs from Horror Entities by DustedPandemonic (corrupt enemy) Keys replacement coding by LedIris Item pickup message call by Ac!d, Agen Ash and Craneo in the ZDoom Discord Sphere power effects by TerminusEst13 (thought i was original fam?) Player Damage blends by Ac!d Cheat code sound by Ac!d Player sprites by IMX Smoke coding by LedIris, TheSkyBug and Mor'ladim Casings code by TheRailgunner Shockwave code by freshlycutgrass Some gun offsets by wildweasel and Sgt. Shivers, and YukesVonFaust ZScript invaluable help by Ac!d and Agent_Ash HUD code inspired by Dino Crisis 2 and RollingCrow's Black and Blue Casings textures offsets by PillowBlaster and his Guncaster mod. Explosions by DavidN* Footsteps ZScript by Denis Belmondo Virtual functions help by Joblez and Agent_Ash Func_MeleeScan by NeuralStunner Halftic trick by wildweasel Barrel Particles by Samarai1000 M60 Belt overlay by Grey_Wolf on the LiTDoom server Weapon code enhancements and offsets/overlays by YukesVonFaust Flamethrower scorching code by: Ac!d, Jarewill and Jekyll Grim Payne *Original code by Sgt. Mark, but DavidN rewrote the entiriety of BD's code for BDLite, so i prefer to credit him for the effort. //============================================================================== // SOUNDS: //============================================================================== Switch on/off sounds from The Thing (PS2) Teleport sound from Doom 64/PSX Menu sounds from RC Stunt Copter (PSX), edited by me. Menu cheat sound from Full Metal Jacket (Movie, 1987) Door and elevator sounds from The Thing (PS2) 'Secret Found' sound from Panzer Front (PSX Tank Sim game, pretty swell) 'All Clear' sound from two mixed sounds in Fallout 3 Armor, Key and health pickups from Evil Dead: Regeneration Powerup sound from Quake II Backpack sound from Killing Floor Powerup looping sound from Evil Dead: Regeneration Quad Damage sounds from Quake III: Arena Player sounds from Mortal Kombat 11 (Rambo Sounds), and the M60 scream is from the First Blood Part II Rambo movie. However, this cristaline version was used in Call of Duty: Cold War DLC content (probably they ripped it from the original audio master tapes used in the movie). Footsteps from Quake IV Wall hunf sound from Evil Dead: Regeneration Terrain Sounds from Quake III All casing sounds from Max Payne 2: The Fall of Max Payne Explosions from Painkiller Dryfire sounds from Painkiller Weapon select sound from Quake IV Ricochets from Black (PS2) Buttstock sounds from Medal of Honor (PSX) All other gun sounds are detailed in the SNDINFO, but here's the rundown: S.T.A.L.K.E.R., Painkiller, Medal of Honor: Allied Assault, Call of Duty: World at War, Postal 3, Battlefield 3, Battlefield : Hardline (Credits to Elma-K for this one), Killing Floor, Rainbow Six: Lockdown, Rambo: The Video Game, Call of Duty: Modern Warfare 2, Alliance of Valiant Arms, Soldier of Fortune 2, Fallout 3, Half Life 2 and Dusk. All ambience sounds from Deadly Dozen 2 Skeleton voices by GoalDude-00 and McTed Skeleton pain from Doom's revenant, edited Skeleton deaths and resurrection from Castlevania: Symphony of the Night All Hallucination sounds from standard Doom sounds. Loading sounds from Action 52 (NES) //============================================================================== // SPRITES: //============================================================================== Pistol ammo from Shadow Warrior, edited by me pistol box from Doom 64, edited by me and sonik.o.fan A.K.A. TypicalSF Shotgun shells from Duke Nukem 3D Shotgun box from Doom 64, Cage, edited by me and sonik.o.fan A.K.A. TypicalSF Rifle magazine from Doom, edited by Dox and then me Rifle box from Doom 64, Mechanized Attack edited by me and sonik.o.fan A.K.A. TypicalSF 7.62 Belt from Powerslave/Exhumed 7.62 box from Doom 64, Wolfenstein (3DO) edited by me and sonik.o.fan A.K.A. TypicalSF Single grenade edited from Shadow Warrior beta by me Grenade Box from Shadow Warrior Rocket ammo edited from Doom 64, Blood and NoozeArts resources. Fuel edited from Powerslave/Exhumed sprites. Backpack edited from Wolfenstein (3DO) edited by me. Canteen and Armor from Armored Warriors- camo added by Skelegant and me Helmet from Alien vs Predator (Arcade) Herbs from Tao and Resident Evil, edited and recolored by me Quad Damage sphere edited by me using Doom 64 assets Haste sphere edited by me using Doom 64 assets Invulnerability, Soulsphere, and Megasphere from Doom 64 Map and Lighter from Armored Warriors Gas mask from The Guided Fate Paradox (PS3) Hands - Edited from custom colors by Crozi, with a GIMP texture applied Sleeves - torridgristle Casings - Captain J, 40mm casing edited by me using Captain J's basis Empty magazines and bullet links by CaptainJ Weapon muzzleflashes from DoomStorm mod by DBThanatos Kick from Hacx Machete sprites by Sgt. Shivers and RollingCrow, pickup by me using Railgunner/PillowBlaster/Carbine Dioxide assets Cigarette intro by hitmanx/Berzaric Cigar sprites by Cory Whittle (needs further checking) Pistol by Crozi, edited by me using Captain J assets reload/melee frames by XSlayer300 pickup by me using Railgunner/PillowBlaster/Carbine Dioxide assets Reload frames by hitmanx/Berzaric, edited slightly by me Shotgun frames by MidoriMan melee frames by Neoworm pickup by me using Cage/Railgunner/Carbine Dioxide assets M16 sprite By Willkuer, decal from CoD: Cold War edited by me melee frames by LossForWords pickup by me using TheRailgunner assets Reload frames by hitmanx/Berzaric Grenade Launcher frames by LossForWords grenade projectile from Shadow Warrior pickup by me using Railgunner/PillowBlaster/Carbine Dioxide assets M14 frames by LossForWords pickup by me using TheRailgunner assets RPG-7 ripped by YukesVonFaust reload frames by Madtux projectile from Strife Pickup by me using Railgunner assets, edited then by potetobloke M60 by CaptainJ, slightly edited by me, adding the front sight from Powerslave moving bullet belt by jdredalert open lid by LossForWords pickup by me using TheRailgunner assets Super Shotgun ripped by YukesVonFaust reload edited from LossForWords and Cage frames Melee by neoworm pickup by me using TheRailgunner and Cage assets Reload frames by hitmanx/Berzaric Grease Gun sprites by CaptainJ Pickup edited, polished and perfected by TheRailgunner entirely. Stoner 63 sprite by YukesVonFaust pickup by TheRailgunner M9A1-7 Sprites ripped and polished by me from a weapons showcase of the game Rising Storm 2: Vietnam Pickup by CaptainJ Flames from Cosmetic Doom (needs further checking) China Lake sprites by YukesVonFaust Pickup by YukesVonFaust, edited by me using TheRailgunner assets FLASH M202 sprite by YukesVonFaust, edited by me adding LossForWords assets Reload frames by LossForWords Pickup by LossForWords, edited by me using TheRailgunner assets, and then re-edited, polished and perfected by TheRailgunner once again. Weapon puff from Disruptor (PSX) wall break decal by OSJC Smoke effects from Blood and Beautiful Doom (?) Explosion sprites from Doom 64, DoomStorm and NeoGeo Battle Coliseum Shockwave sprite from Fisherman's Bait 2 (PSX), ripped by me Player sprites by IMX Terrain Effects by Enjay Coconut tree by Eriance Barrel - Powerslave Barrel debris from Shadow Warrior (PC), rocks from Mortal Kombat 3 Hallucinations from Doom II vanilla Ally skeleton sprites: - Armored skeleton by Mryayayify - sleeveless sksleton by me editing the IMX sprites and adding bones from the Mryayayify sprites, main skull from Rock n Roll Racing (menu cursor) Death Bones from Mortal Kombat II Death skull from Strife Tombstone from Castlevania: Symphony of the Night //============================================================================== // GRAPHICS: //============================================================================== All Plutonia 2 fonts by Thomas Van Der Velden some fonts created by me using those assets Dogtag cursor from Resident Evil: Survivor Dogtag menu icon from Battlefield 3 Card menu Icon from the internet Bullet menu icon from NARC, slightly edited by me Rooster logo edited and polished by me from the band Atomic Rooster's 1980 homonym album CONBACK map from Ace Combat 2 Pause screen made by using Plutonia 2 assets HUD casings by Captain J, except the RPG-7 rocket, which was made by painting over wildweasel's ww-diaz RPG projectile using CaptainJ colors, and the Fuel Tank, which was upscaled by CaptainJ from a Powerslave/Exhumed sprite for Blade of Agony. Fuel liquid sprite by Willkuer. Health bar created by me using Plutonia 2 assets 'Missing in Action' stamp from google images Titlemap screens taken from Lost Civilization's MAP 01 Sky from Doom 1's ending //============================================================================== // MISCELLANEOUS: //============================================================================== FONTS: ----- The Impure - Edited NAM Font characters such as ? and !, most of them edited by me Big Font edited from Plutonia 2 assets by Thomas Van Der velden Small font from NAM (PC) Big Font from Puyo Puyo (NEC PC-9801) MUSIC: ----- Main Theme - 'Time of the Season' by The Zombies, edited by me. Death sound cue from Judge Dredd (PSX) Startup image made by using Atomic Rooster, Battlefield 3 and Plutonia assets Hexen Key icons by me. //==============================================================================